I spent years building machines with my hands. Now I build them in 3D.
Fabrication and welding first, then trailers and machine refurbishing. I taught myself modeling, texturing, lighting and rendering, and now work as a hard-surface modeler in product visualization for manufacturers and e-commerce brands.
Skills
Toolchain
Blender, Substance 3D Painter, Unreal Engine 5, Illustrator, Photoshop, Premiere Pro, Canva
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Main software
Main software