I spent years building machines with my hands. Now I build them in 3D.
Fabrication and welding first, then trailers and machine refurbishing. I taught myself modeling, texturing, lighting and rendering, and now work as a hard-surface modeler in product visualization for manufacturers and e-commerce brands.
Skills
Toolchain
Blender, Substance 3D Painter, Unreal Engine 5, Illustrator, Photoshop, Premiere Pro, Canva
Scroll to run the build
Everything here is modeled, textured and rendered by me.











Main software
Main softwareI build the tools my work needs. VERTEX is a prediction-markets terminal I designed and shipped on my own: live pricing from several exchanges, a probability model scored against its own record, and the accounts, deployment and data pipeline under it. This page is the same habit at a smaller scale, down to the render pipeline and the model viewer.